AI Insights · Timothy · April 2022
Top 5 Casual Games in South America - Q1 2022 Performance
Discover the performance of the top 5 casual games on a unified platform in South America during the first quarter of 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 casual games on a unified platform in South America demonstrated varied performance in terms of downloads, revenue, and active user trends. Below, we delve into the specifics for each game based on data from Sensor Tower.
Subway Surfers saw a steady increase in weekly revenue, peaking at approximately $6.95K in the final week of March. Weekly downloads also followed an upward trend, reaching around 842K in the same week. The game’s weekly active users grew significantly from 16.6M at the beginning of January to 22.5M by the end of March.
Pou experienced fluctuations in weekly revenue, with a notable peak of about $4.6K in mid-March. Weekly downloads were highest in late January at approximately 756K and decreased to around 563K by the end of March. Pou's weekly active users rose from 22.9M at the start of the quarter to 31.1M in mid-March before settling at 28.2M.
Among Us! showed a decline in weekly revenue, starting at $1.9K and dropping to approximately $917 by the end of March. Weekly downloads decreased from about 519K to 351K over the quarter. The game’s weekly active users also saw a downward trend, beginning at 1.1M and ending at 663K.
Candy Crush Saga maintained high weekly revenue throughout the quarter, with a peak of around $305K at the end of March. Weekly downloads fluctuated, peaking at approximately 492K in early January and then stabilizing around 372K by the end of the quarter. The game’s weekly active users remained relatively stable, hovering around 4M.
8 Ball Pool™ had steady weekly revenue, reaching about $121K in early January and maintaining around $89K by the end of March. Weekly downloads started at approximately 500K and gradually decreased to about 329K. The game’s weekly active users fluctuated around 5M throughout the quarter.
These insights highlight the diverse performance trends of the top casual games in South America. For more detailed insights, visit Sensor Tower.